It's a little hard to admit how much I like Pushmo, the groundbreaking game for the Nintendo 3DS developed by Intelligent Systems and released just a week ago. First off, the cutesy cartoon graphics seem like they were designed for people half my height and a quarter my age, and the syrupy techno soundtrack featured on many Nintendo DS games is here, too.
Yet gameplay is incredibly addictive. You play as Mallo, a tiny tomato-shaped character who pulls, pushes, and jumps across squares on a small game board. It's something like QuBIT for pocket gamers. Few games fulfill on the 3D promise, but Pushmo does in spades. Mallo moves from side to side but, in an almost surreal way, can also move diagonally and front to back. This ties into the strategy; in later levels you have to plan your movements strategically and not box yourself into a 3D corner. That would not be possible unless you could see in the game in a 3D plane.
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